[Build] Make imgui-app to use a freetype version of library for Windows
It's absolutely safe to use FreeType for Windows, since dll's are compiled fully statically.
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@@ -14,11 +14,7 @@ dependencies {
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implementation project(':imgui-app')
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implementation project(':imgui-app')
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}
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}
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task start(type: JavaExec, dependsOn: build) {
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run {
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main = 'Main'
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classpath = sourceSets.test.runtimeClasspath
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jvmArgs = ["-Dimgui.library.path=${System.getProperty('libPath', '../bin')}"]
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if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) {
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if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) {
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jvmArgs += ['-XstartOnFirstThread', '-Djava.awt.headless=true']
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jvmArgs += ['-XstartOnFirstThread', '-Djava.awt.headless=true']
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}
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}
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@@ -31,11 +31,14 @@ dependencies {
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jar {
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jar {
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from('../bin') {
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from('../bin') {
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include 'imgui-java64.dll'
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include 'libimgui-java64.so'
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include 'libimgui-java64.so'
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include 'libimgui-java64.dylib'
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include 'libimgui-java64.dylib'
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into 'io/imgui/java/native-bin/'
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into 'io/imgui/java/native-bin/'
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}
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}
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from('../bin/freetype') {
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include 'imgui-java64.dll'
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into 'io/imgui/java/native-bin/'
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}
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}
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}
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apply from: "$rootDir/publish.gradle"
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apply from: "$rootDir/publish.gradle"
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