[API] ImFontGlyphRangesBuilder and fonts example
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package imgui;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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/**
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* Helper to build glyph ranges from text/string data. Feed your application strings/characters to it then call buildRanges().
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* <p>
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* You can use the ImFontGlyphRangesBuilder helper to create glyph ranges based on text input. For example: for a game where your script is known,
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* if you can feed your entire script to it and only build the characters the game needs.
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* <p>
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* Direct reimplementation of native ImFontGlyphRangesBuilder in java
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*/
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public final class ImFontGlyphRangesBuilder {
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private static final int UNICODE_CODEPOINT_MAX = 0xFFFF;
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// have to use type long because values are unsigned integers
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private final long[] usedChars = new long[(UNICODE_CODEPOINT_MAX + 1) / 8];
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public ImFontGlyphRangesBuilder() {
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clear();
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}
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/**
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* Adds single character to resulting ranges
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*/
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public void addChar(final char c) {
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setBit(c);
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}
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/**
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* Adds all characters from the given string to resulting ranges
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*/
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public void addText(final String text) {
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for (int i = 0; i < text.length(); i++) {
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addChar(text.charAt(i));
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}
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}
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/**
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* Copies all given ranges to resulting ranges
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*/
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public void addRanges(final short[] ranges) {
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for (int i = 0; i < ranges.length; i += 2) {
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if (ranges[i] == 0) {
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break;
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}
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for (int k = ranges[i]; k <= ranges[i + 1]; k++) {
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addChar((char) k);
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}
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}
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}
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/**
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* Builds the final result (ordered ranges with all the unique characters submitted)
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* Result of this function can be directly passed to ImFontAtlas
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*/
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public short[] buildRanges() {
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final List<Short> out = new ArrayList<>();
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for (int n = 0; n <= UNICODE_CODEPOINT_MAX; n++) {
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if (getBit(n)) {
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out.add((short) n);
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while (n < UNICODE_CODEPOINT_MAX && getBit(n + 1)) {
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n++;
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}
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out.add((short) n);
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}
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}
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final short[] result = new short[out.size() + 1];
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for (int i = 0; i < out.size(); i++) {
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result[i] = out.get(i);
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}
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result[result.length - 1] = 0;
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return result;
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}
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public void clear() {
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Arrays.fill(usedChars, 0L);
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}
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public void setBit(final int n) {
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final int off = n >> 5;
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final long mask = 1L << (n & 31L);
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usedChars[off] |= mask;
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}
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public boolean getBit(final int n) {
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final int off = n >> 5;
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final long mask = 1L << (n & 31L);
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return (usedChars[off] & mask) > 0;
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}
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}
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