[API] Dear ImGui v1.80
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@@ -349,6 +349,35 @@ public final class ImGuiStyle extends ImGuiStructDestroyable {
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IMGUI_STYLE->ItemInnerSpacing.y = y;
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*/
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/**
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* Padding within a table cell.
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*/
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public native void getCellPadding(ImVec2 dstImVec2); /*
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Jni::ImVec2Cpy(env, &IMGUI_STYLE->CellPadding, dstImVec2);
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*/
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/**
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* Padding within a table cell.
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*/
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public native float getCellPaddingX(); /*
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return IMGUI_STYLE->CellPadding.x;
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*/
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/**
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* Padding within a table cell.
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*/
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public native float getCellPaddingY(); /*
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return IMGUI_STYLE->CellPadding.y;
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*/
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/**
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* Padding within a table cell.
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*/
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public native void setCellPadding(float x, float y); /*
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IMGUI_STYLE->CellPadding.x = x;
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IMGUI_STYLE->CellPadding.y = y;
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*/
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/**
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* Expand reactive bounding box for touch-based system where touch position is not accurate enough.
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* Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
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@@ -692,7 +721,7 @@ public final class ImGuiStyle extends ImGuiStructDestroyable {
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/**
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* Enable anti-aliased lines/borders using textures where possible.
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* Require back-end to render with bilinear filtering.
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* Require backend to render with bilinear filtering.
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* Latched at the beginning of the frame (copied to ImDrawList).
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*/
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public native boolean getAntiAliasedLinesUseTex(); /*
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@@ -701,7 +730,7 @@ public final class ImGuiStyle extends ImGuiStructDestroyable {
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/**
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* Enable anti-aliased lines/borders using textures where possible.
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* Require back-end to render with bilinear filtering.
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* Require backend to render with bilinear filtering.
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* Latched at the beginning of the frame (copied to ImDrawList).
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*/
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public native void setAntiAliasedLinesUseTex(boolean antiAliasedLinesUseTex); /*
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