Change draw list TYPE_DEFAULT to TYPE_WINDOW
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-43
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@@ -12,7 +12,7 @@ package imgui;
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* Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions), if you use this API a lot consider coarse culling your drawn objects.
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* Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions), if you use this API a lot consider coarse culling your drawn objects.
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*/
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*/
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public final class ImDrawList {
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public final class ImDrawList {
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public static final int TYPE_DEFAULT = 0;
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public static final int TYPE_WINDOW = 0;
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public static final int TYPE_BACKGROUND = 1;
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public static final int TYPE_BACKGROUND = 1;
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public static final int TYPE_FOREGROUND = 2;
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public static final int TYPE_FOREGROUND = 2;
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@@ -26,13 +26,13 @@ public final class ImDrawList {
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#include <imgui.h>
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#include <imgui.h>
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#include "jni_common.h"
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#include "jni_common.h"
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const static int DRAWLIST_TYPE_DEFAULT = 0;
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const static int DRAWLIST_TYPE_WINDOW = 0;
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const static int DRAWLIST_TYPE_BACKGROUND = 1;
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const static int DRAWLIST_TYPE_BACKGROUND = 1;
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const static int DRAWLIST_TYPE_FOREGROUND = 2;
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const static int DRAWLIST_TYPE_FOREGROUND = 2;
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ImDrawList* getDrawList(int drawListType) {
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ImDrawList* getDrawList(int drawListType) {
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switch (drawListType) {
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switch (drawListType) {
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case DRAWLIST_TYPE_DEFAULT:
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case DRAWLIST_TYPE_WINDOW:
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return ImGui::GetWindowDrawList();
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return ImGui::GetWindowDrawList();
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case DRAWLIST_TYPE_BACKGROUND:
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case DRAWLIST_TYPE_BACKGROUND:
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return ImGui::GetBackgroundDrawList();
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return ImGui::GetBackgroundDrawList();
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@@ -11,7 +11,8 @@ public final class ImGui {
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private static final ImDrawData DRAW_DATA = new ImDrawData(100_000, 100_000, 1000);
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private static final ImDrawData DRAW_DATA = new ImDrawData(100_000, 100_000, 1000);
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private static final ImGuiIO IMGUI_IO = new ImGuiIO();
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private static final ImGuiIO IMGUI_IO = new ImGuiIO();
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private static final ImGuiStyle IMGUI_STYLE = new ImGuiStyle();
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private static final ImGuiStyle IMGUI_STYLE = new ImGuiStyle();
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private static final ImDrawList IM_DRAW_LIST = new ImDrawList(ImDrawList.TYPE_DEFAULT);
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private static final ImDrawList IM_DRAW_LIST_WINDOW = new ImDrawList(ImDrawList.TYPE_WINDOW);
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private static final ImDrawList IM_DRAW_LIST_BACKGROUND = new ImDrawList(ImDrawList.TYPE_BACKGROUND);
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private static final ImDrawList IM_DRAW_LIST_BACKGROUND = new ImDrawList(ImDrawList.TYPE_BACKGROUND);
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private static final ImDrawList IM_DRAW_LIST_FOREGROUND = new ImDrawList(ImDrawList.TYPE_FOREGROUND);
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private static final ImDrawList IM_DRAW_LIST_FOREGROUND = new ImDrawList(ImDrawList.TYPE_FOREGROUND);
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@@ -32,7 +33,7 @@ public final class ImGui {
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#include "jni_common.h"
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#include "jni_common.h"
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*/
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*/
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private native static void initJniCommon(); /*
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private static native void initJniCommon(); /*
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Jni::InitCommon(env);
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Jni::InitCommon(env);
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*/
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*/
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@@ -43,13 +44,13 @@ public final class ImGui {
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//
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//
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// BINDING NOTICE: Getting of the current context is not implemented since it's a part of internal API which is not exposed here.
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// BINDING NOTICE: Getting of the current context is not implemented since it's a part of internal API which is not exposed here.
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public native static void CreateContext(); /*
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public static native void CreateContext(); /*
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ImGui::CreateContext();
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ImGui::CreateContext();
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*/
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*/
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// public static void CreateContext(ImFontAtlas sharedFontAtlas) TODO create context with fonts
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// public static void CreateContext(ImFontAtlas sharedFontAtlas) TODO create context with fonts
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public native static void DestroyContext(); /*
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public static native void DestroyContext(); /*
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ImGui::DestroyContext();
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ImGui::DestroyContext();
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*/
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*/
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@@ -72,7 +73,7 @@ public final class ImGui {
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/**
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/**
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* Start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame().
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* Start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame().
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*/
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*/
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public native static void NewFrame(); /*
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public static native void NewFrame(); /*
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ImGui::NewFrame();
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ImGui::NewFrame();
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*/
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*/
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@@ -81,7 +82,7 @@ public final class ImGui {
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* If you don't need to render data (skipping rendering) you may call EndFrame() but you'll have wasted CPU already!
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* If you don't need to render data (skipping rendering) you may call EndFrame() but you'll have wasted CPU already!
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* If you don't need to render, better to not create any imgui windows and not call NewFrame() at all!
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* If you don't need to render, better to not create any imgui windows and not call NewFrame() at all!
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*/
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*/
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public native static void EndFrame(); /*
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public static native void EndFrame(); /*
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ImGui::EndFrame();
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ImGui::EndFrame();
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*/
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*/
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@@ -89,7 +90,7 @@ public final class ImGui {
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* Ends the Dear ImGui frame, finalize the draw data.
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* Ends the Dear ImGui frame, finalize the draw data.
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* You can get call GetDrawData() to obtain it and run your rendering function.
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* You can get call GetDrawData() to obtain it and run your rendering function.
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*/
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*/
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public native static void Render(); /*
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public static native void Render(); /*
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ImGui::Render();
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ImGui::Render();
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*/
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*/
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@@ -113,7 +114,7 @@ public final class ImGui {
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* Create Demo window (previously called ShowTestWindow). demonstrate most ImGui features.
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* Create Demo window (previously called ShowTestWindow). demonstrate most ImGui features.
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* Call this to learn about the library!
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* Call this to learn about the library!
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*/
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*/
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public native static void ShowDemoWindow(); /*
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public static native void ShowDemoWindow(); /*
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ImGui::ShowDemoWindow();
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ImGui::ShowDemoWindow();
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*/
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*/
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@@ -121,14 +122,14 @@ public final class ImGui {
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nShowDemoWindow(pOpen.data);
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nShowDemoWindow(pOpen.data);
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}
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}
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private native static void nShowDemoWindow(boolean[] pOpen); /*
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private static native void nShowDemoWindow(boolean[] pOpen); /*
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ImGui::ShowDemoWindow(&pOpen[0]);
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ImGui::ShowDemoWindow(&pOpen[0]);
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*/
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*/
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/**
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/**
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* Create About window. display Dear ImGui version, credits and build/system information.
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* Create About window. display Dear ImGui version, credits and build/system information.
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*/
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*/
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public native static void ShowAboutWindow(); /*
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public static native void ShowAboutWindow(); /*
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ImGui::ShowAboutWindow();
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ImGui::ShowAboutWindow();
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*/
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*/
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@@ -136,7 +137,7 @@ public final class ImGui {
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nShowAboutWindow(pOpen.data);
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nShowAboutWindow(pOpen.data);
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}
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}
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private native static void nShowAboutWindow(boolean[] pOpen); /*
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private static native void nShowAboutWindow(boolean[] pOpen); /*
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ImGui::ShowAboutWindow(&pOpen[0]);
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ImGui::ShowAboutWindow(&pOpen[0]);
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*/
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*/
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@@ -144,7 +145,7 @@ public final class ImGui {
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* Create Metrics/Debug window.
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* Create Metrics/Debug window.
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* Display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
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* Display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
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*/
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*/
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public native static void ShowMetricsWindow(); /*
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public static native void ShowMetricsWindow(); /*
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ImGui::ShowMetricsWindow();
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ImGui::ShowMetricsWindow();
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*/
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*/
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@@ -152,7 +153,7 @@ public final class ImGui {
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nShowMetricsWindow(pOpen.data);
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nShowMetricsWindow(pOpen.data);
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}
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}
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private native static void nShowMetricsWindow(boolean[] pOpen); /*
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private static native void nShowMetricsWindow(boolean[] pOpen); /*
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ImGui::ShowMetricsWindow(&pOpen[0]);
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ImGui::ShowMetricsWindow(&pOpen[0]);
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*/
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*/
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@@ -160,35 +161,35 @@ public final class ImGui {
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* Add style editor block (not a window).
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* Add style editor block (not a window).
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* You can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
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* You can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
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*/
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*/
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public native static void ShowStyleEditor(); /*
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public static native void ShowStyleEditor(); /*
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ImGui::ShowStyleEditor();
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ImGui::ShowStyleEditor();
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*/
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*/
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/**
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/**
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* Add style selector block (not a window), essentially a combo listing the default styles.
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* Add style selector block (not a window), essentially a combo listing the default styles.
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*/
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*/
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public native static boolean ShowStyleSelector(String label); /*
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public static native boolean ShowStyleSelector(String label); /*
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return ImGui::ShowStyleSelector(label);
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return ImGui::ShowStyleSelector(label);
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*/
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*/
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/**
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/**
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* Add font selector block (not a window), essentially a combo listing the loaded fonts.
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* Add font selector block (not a window), essentially a combo listing the loaded fonts.
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*/
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*/
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public native static void ShowFontSelector(String label); /*
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public static native void ShowFontSelector(String label); /*
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ImGui::ShowFontSelector(label);
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ImGui::ShowFontSelector(label);
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*/
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*/
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/**
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/**
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* Add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls).
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* Add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls).
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*/
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*/
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public native static void ShowUserGuide(); /*
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public static native void ShowUserGuide(); /*
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ImGui::ShowUserGuide();
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ImGui::ShowUserGuide();
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*/
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*/
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/**
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/**
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* Get the compiled version string e.g. "1.23" (essentially the compiled value for IMGUI_VERSION)
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* Get the compiled version string e.g. "1.23" (essentially the compiled value for IMGUI_VERSION)
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*/
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*/
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public native static String GetVersion(); /*
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public static native String GetVersion(); /*
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return env->NewStringUTF(ImGui::GetVersion());
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return env->NewStringUTF(ImGui::GetVersion());
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*/
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*/
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@@ -197,21 +198,21 @@ public final class ImGui {
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/**
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/**
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* New, recommended style (default)
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* New, recommended style (default)
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*/
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*/
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public native static void StyleColorsDark(); /*
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public static native void StyleColorsDark(); /*
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ImGui::StyleColorsDark();
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ImGui::StyleColorsDark();
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*/
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*/
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/**
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/**
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* Classic imgui style
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* Classic imgui style
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*/
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*/
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public native static void StyleColorsClassic(); /*
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public static native void StyleColorsClassic(); /*
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ImGui::StyleColorsClassic();
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ImGui::StyleColorsClassic();
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*/
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*/
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/**
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/**
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* Best used with borders and a custom, thicker font
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* Best used with borders and a custom, thicker font
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*/
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*/
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public native static void StyleColorsLight(); /*
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public static native void StyleColorsLight(); /*
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ImGui::StyleColorsLight();
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ImGui::StyleColorsLight();
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*/
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*/
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@@ -227,7 +228,7 @@ public final class ImGui {
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// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
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// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
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// - Note that the bottom of window stack always contains a window called "Debug".
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// - Note that the bottom of window stack always contains a window called "Debug".
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public native static boolean Begin(String title); /*
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public static native boolean Begin(String title); /*
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return ImGui::Begin(title);
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return ImGui::Begin(title);
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*/
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*/
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@@ -239,11 +240,11 @@ public final class ImGui {
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return nBegin(title, pOpen.data, imGuiWindowFlags);
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return nBegin(title, pOpen.data, imGuiWindowFlags);
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}
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}
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private native static boolean nBegin(String title, boolean[] pOpen, int imGuiWindowFlags); /*
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private static native boolean nBegin(String title, boolean[] pOpen, int imGuiWindowFlags); /*
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return ImGui::Begin(title, &pOpen[0], imGuiWindowFlags);
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return ImGui::Begin(title, &pOpen[0], imGuiWindowFlags);
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*/
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*/
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public native static void End(); /*
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public static native void End(); /*
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ImGui::End();
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ImGui::End();
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*/
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*/
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@@ -253,7 +254,7 @@ public final class ImGui {
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// - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
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// - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
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// Always call a matching EndChild() for each BeginChild() call, regardless of its return value [this is due to legacy reason and is inconsistent with most other functions such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function returned true.]
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// Always call a matching EndChild() for each BeginChild() call, regardless of its return value [this is due to legacy reason and is inconsistent with most other functions such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function returned true.]
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public native static boolean BeginChild(String strId); /*
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public static native boolean BeginChild(String strId); /*
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return ImGui::BeginChild(strId);
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return ImGui::BeginChild(strId);
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*/
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*/
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@@ -332,13 +333,13 @@ public final class ImGui {
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* Get draw list associated to the current window, to append your own drawing primitives
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* Get draw list associated to the current window, to append your own drawing primitives
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*/
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*/
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public static ImDrawList GetWindowDrawList() {
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public static ImDrawList GetWindowDrawList() {
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return IM_DRAW_LIST;
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return IM_DRAW_LIST_WINDOW;
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}
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}
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/**
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/**
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* Get current window position in screen space (useful if you want to do your own drawing via the DrawList API)
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* Get current window position in screen space (useful if you want to do your own drawing via the DrawList API)
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*/
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*/
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public native static void GetWindowPos(ImVec2 dstImVec2); /*
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public static native void GetWindowPos(ImVec2 dstImVec2); /*
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Jni::ImVec2Cpy(env, ImGui::GetWindowPos(), dstImVec2);
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Jni::ImVec2Cpy(env, ImGui::GetWindowPos(), dstImVec2);
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*/
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*/
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@@ -3033,60 +3034,60 @@ public final class ImGui {
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// - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible.
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// - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible.
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// - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
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// - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
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public native static boolean ColorEdit3(String label, float[] col); /*
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public static native boolean ColorEdit3(String label, float[] col); /*
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return ImGui::ColorEdit3(label, col);
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return ImGui::ColorEdit3(label, col);
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*/
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*/
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public native static boolean ColorEdit3(String label, float[] col, int imGuiColorEditFlags); /*
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public static native boolean ColorEdit3(String label, float[] col, int imGuiColorEditFlags); /*
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return ImGui::ColorEdit3(label, col, imGuiColorEditFlags);
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return ImGui::ColorEdit3(label, col, imGuiColorEditFlags);
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*/
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*/
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public native static boolean ColorEdit4(String label, float[] col); /*
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public static native boolean ColorEdit4(String label, float[] col); /*
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return ImGui::ColorEdit4(label, col);
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return ImGui::ColorEdit4(label, col);
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*/
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*/
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public native static boolean ColorEdit4(String label, float[] col, int imGuiColorEditFlags); /*
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public static native boolean ColorEdit4(String label, float[] col, int imGuiColorEditFlags); /*
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return ImGui::ColorEdit4(label, col, imGuiColorEditFlags);
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return ImGui::ColorEdit4(label, col, imGuiColorEditFlags);
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*/
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*/
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public native static boolean ColorPicker3(String label, float[] col); /*
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public static native boolean ColorPicker3(String label, float[] col); /*
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return ImGui::ColorPicker3(label, col);
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return ImGui::ColorPicker3(label, col);
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*/
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*/
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public native static boolean ColorPicker3(String label, float[] col, int imGuiColorEditFlags); /*
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public static native boolean ColorPicker3(String label, float[] col, int imGuiColorEditFlags); /*
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return ImGui::ColorPicker3(label, col, imGuiColorEditFlags);
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return ImGui::ColorPicker3(label, col, imGuiColorEditFlags);
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*/
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*/
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public native static boolean ColorPicker4(String label, float[] col); /*
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public static native boolean ColorPicker4(String label, float[] col); /*
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return ImGui::ColorPicker4(label, col);
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return ImGui::ColorPicker4(label, col);
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*/
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*/
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public native static boolean ColorPicker4(String label, float[] col, int imGuiColorEditFlags); /*
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public static native boolean ColorPicker4(String label, float[] col, int imGuiColorEditFlags); /*
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return ImGui::ColorPicker4(label, col, imGuiColorEditFlags);
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return ImGui::ColorPicker4(label, col, imGuiColorEditFlags);
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*/
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*/
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public native static boolean ColorPicker4(String label, float[] col, int imGuiColorEditFlags, float ref_col); /*
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public static native boolean ColorPicker4(String label, float[] col, int imGuiColorEditFlags, float ref_col); /*
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return ImGui::ColorPicker4(label, col, imGuiColorEditFlags, &ref_col);
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return ImGui::ColorPicker4(label, col, imGuiColorEditFlags, &ref_col);
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*/
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*/
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/**
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/**
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* Display a colored square/button, hover for details, return true when pressed.
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* Display a colored square/button, hover for details, return true when pressed.
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*/
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*/
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public native static boolean ColorButton(String desc_id, float[] col); /*
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public static native boolean ColorButton(String desc_id, float[] col); /*
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||||||
return ImGui::ColorButton(desc_id, ImVec4(col[0], col[1], col[2], col[3]));
|
return ImGui::ColorButton(desc_id, ImVec4(col[0], col[1], col[2], col[3]));
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Display a colored square/button, hover for details, return true when pressed.
|
* Display a colored square/button, hover for details, return true when pressed.
|
||||||
*/
|
*/
|
||||||
public native static boolean ColorButton(String desc_id, float[] col, int imGuiColorEditFlags); /*
|
public static native boolean ColorButton(String desc_id, float[] col, int imGuiColorEditFlags); /*
|
||||||
return ImGui::ColorButton(desc_id, ImVec4(col[0], col[1], col[2], col[3]), imGuiColorEditFlags);
|
return ImGui::ColorButton(desc_id, ImVec4(col[0], col[1], col[2], col[3]), imGuiColorEditFlags);
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Display a colored square/button, hover for details, return true when pressed.
|
* Display a colored square/button, hover for details, return true when pressed.
|
||||||
*/
|
*/
|
||||||
public native static boolean ColorButton(String desc_id, float[] col, int imGuiColorEditFlags, float width, float height); /*
|
public static native boolean ColorButton(String desc_id, float[] col, int imGuiColorEditFlags, float width, float height); /*
|
||||||
return ImGui::ColorButton(desc_id, ImVec4(col[0], col[1], col[2], col[3]), imGuiColorEditFlags, ImVec2(width, height));
|
return ImGui::ColorButton(desc_id, ImVec4(col[0], col[1], col[2], col[3]), imGuiColorEditFlags, ImVec2(width, height));
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@@ -3094,7 +3095,7 @@ public final class ImGui {
|
|||||||
* Initialize current options (generally on application startup) if you want to select a default format,
|
* Initialize current options (generally on application startup) if you want to select a default format,
|
||||||
* picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls.
|
* picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls.
|
||||||
*/
|
*/
|
||||||
public native static void SetColorEditOptions(int imGuiColorEditFlags); /*
|
public static native void SetColorEditOptions(int imGuiColorEditFlags); /*
|
||||||
ImGui::SetColorEditOptions(imGuiColorEditFlags);
|
ImGui::SetColorEditOptions(imGuiColorEditFlags);
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|||||||
Reference in new issue
Block a user