Change draw list TYPE_DEFAULT to TYPE_WINDOW

This commit is contained in:
SpaiR committed 2020-01-01 13:54:16 +03:00
1 parent fc74bef009
commit 306461c769
2 files changed
+44 -43

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+41 -40
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@@ -11,7 +11,8 @@ public final class ImGui {
private static final ImDrawData DRAW_DATA = new ImDrawData(100_000, 100_000, 1000);
private static final ImGuiIO IMGUI_IO = new ImGuiIO();
private static final ImGuiStyle IMGUI_STYLE = new ImGuiStyle();
private static final ImDrawList IM_DRAW_LIST = new ImDrawList(ImDrawList.TYPE_DEFAULT);
private static final ImDrawList IM_DRAW_LIST_WINDOW = new ImDrawList(ImDrawList.TYPE_WINDOW);
private static final ImDrawList IM_DRAW_LIST_BACKGROUND = new ImDrawList(ImDrawList.TYPE_BACKGROUND);
private static final ImDrawList IM_DRAW_LIST_FOREGROUND = new ImDrawList(ImDrawList.TYPE_FOREGROUND);
@@ -32,7 +33,7 @@ public final class ImGui {
#include "jni_common.h"
*/
private native static void initJniCommon(); /*
private static native void initJniCommon(); /*
Jni::InitCommon(env);
*/
@@ -43,13 +44,13 @@ public final class ImGui {
//
// BINDING NOTICE: Getting of the current context is not implemented since it's a part of internal API which is not exposed here.
public native static void CreateContext(); /*
public static native void CreateContext(); /*
ImGui::CreateContext();
*/
// public static void CreateContext(ImFontAtlas sharedFontAtlas) TODO create context with fonts
public native static void DestroyContext(); /*
public static native void DestroyContext(); /*
ImGui::DestroyContext();
*/
@@ -72,7 +73,7 @@ public final class ImGui {
/**
* Start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame().
*/
public native static void NewFrame(); /*
public static native void NewFrame(); /*
ImGui::NewFrame();
*/
@@ -81,7 +82,7 @@ public final class ImGui {
* If you don't need to render data (skipping rendering) you may call EndFrame() but you'll have wasted CPU already!
* If you don't need to render, better to not create any imgui windows and not call NewFrame() at all!
*/
public native static void EndFrame(); /*
public static native void EndFrame(); /*
ImGui::EndFrame();
*/
@@ -89,7 +90,7 @@ public final class ImGui {
* Ends the Dear ImGui frame, finalize the draw data.
* You can get call GetDrawData() to obtain it and run your rendering function.
*/
public native static void Render(); /*
public static native void Render(); /*
ImGui::Render();
*/
@@ -113,7 +114,7 @@ public final class ImGui {
* Create Demo window (previously called ShowTestWindow). demonstrate most ImGui features.
* Call this to learn about the library!
*/
public native static void ShowDemoWindow(); /*
public static native void ShowDemoWindow(); /*
ImGui::ShowDemoWindow();
*/
@@ -121,14 +122,14 @@ public final class ImGui {
nShowDemoWindow(pOpen.data);
}
private native static void nShowDemoWindow(boolean[] pOpen); /*
private static native void nShowDemoWindow(boolean[] pOpen); /*
ImGui::ShowDemoWindow(&pOpen[0]);
*/
/**
* Create About window. display Dear ImGui version, credits and build/system information.
*/
public native static void ShowAboutWindow(); /*
public static native void ShowAboutWindow(); /*
ImGui::ShowAboutWindow();
*/
@@ -136,7 +137,7 @@ public final class ImGui {
nShowAboutWindow(pOpen.data);
}
private native static void nShowAboutWindow(boolean[] pOpen); /*
private static native void nShowAboutWindow(boolean[] pOpen); /*
ImGui::ShowAboutWindow(&pOpen[0]);
*/
@@ -144,7 +145,7 @@ public final class ImGui {
* Create Metrics/Debug window.
* Display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
*/
public native static void ShowMetricsWindow(); /*
public static native void ShowMetricsWindow(); /*
ImGui::ShowMetricsWindow();
*/
@@ -152,7 +153,7 @@ public final class ImGui {
nShowMetricsWindow(pOpen.data);
}
private native static void nShowMetricsWindow(boolean[] pOpen); /*
private static native void nShowMetricsWindow(boolean[] pOpen); /*
ImGui::ShowMetricsWindow(&pOpen[0]);
*/
@@ -160,35 +161,35 @@ public final class ImGui {
* Add style editor block (not a window).
* You can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
*/
public native static void ShowStyleEditor(); /*
public static native void ShowStyleEditor(); /*
ImGui::ShowStyleEditor();
*/
/**
* Add style selector block (not a window), essentially a combo listing the default styles.
*/
public native static boolean ShowStyleSelector(String label); /*
public static native boolean ShowStyleSelector(String label); /*
return ImGui::ShowStyleSelector(label);
*/
/**
* Add font selector block (not a window), essentially a combo listing the loaded fonts.
*/
public native static void ShowFontSelector(String label); /*
public static native void ShowFontSelector(String label); /*
ImGui::ShowFontSelector(label);
*/
/**
* Add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls).
*/
public native static void ShowUserGuide(); /*
public static native void ShowUserGuide(); /*
ImGui::ShowUserGuide();
*/
/**
* Get the compiled version string e.g. "1.23" (essentially the compiled value for IMGUI_VERSION)
*/
public native static String GetVersion(); /*
public static native String GetVersion(); /*
return env->NewStringUTF(ImGui::GetVersion());
*/
@@ -197,21 +198,21 @@ public final class ImGui {
/**
* New, recommended style (default)
*/
public native static void StyleColorsDark(); /*
public static native void StyleColorsDark(); /*
ImGui::StyleColorsDark();
*/
/**
* Classic imgui style
*/
public native static void StyleColorsClassic(); /*
public static native void StyleColorsClassic(); /*
ImGui::StyleColorsClassic();
*/
/**
* Best used with borders and a custom, thicker font
*/
public native static void StyleColorsLight(); /*
public static native void StyleColorsLight(); /*
ImGui::StyleColorsLight();
*/
@@ -227,7 +228,7 @@ public final class ImGui {
// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
// - Note that the bottom of window stack always contains a window called "Debug".
public native static boolean Begin(String title); /*
public static native boolean Begin(String title); /*
return ImGui::Begin(title);
*/
@@ -239,11 +240,11 @@ public final class ImGui {
return nBegin(title, pOpen.data, imGuiWindowFlags);
}
private native static boolean nBegin(String title, boolean[] pOpen, int imGuiWindowFlags); /*
private static native boolean nBegin(String title, boolean[] pOpen, int imGuiWindowFlags); /*
return ImGui::Begin(title, &pOpen[0], imGuiWindowFlags);
*/
public native static void End(); /*
public static native void End(); /*
ImGui::End();
*/
@@ -253,7 +254,7 @@ public final class ImGui {
// - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
// Always call a matching EndChild() for each BeginChild() call, regardless of its return value [this is due to legacy reason and is inconsistent with most other functions such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function returned true.]
public native static boolean BeginChild(String strId); /*
public static native boolean BeginChild(String strId); /*
return ImGui::BeginChild(strId);
*/
@@ -332,13 +333,13 @@ public final class ImGui {
* Get draw list associated to the current window, to append your own drawing primitives
*/
public static ImDrawList GetWindowDrawList() {
return IM_DRAW_LIST;
return IM_DRAW_LIST_WINDOW;
}
/**
* Get current window position in screen space (useful if you want to do your own drawing via the DrawList API)
*/
public native static void GetWindowPos(ImVec2 dstImVec2); /*
public static native void GetWindowPos(ImVec2 dstImVec2); /*
Jni::ImVec2Cpy(env, ImGui::GetWindowPos(), dstImVec2);
*/
@@ -3033,60 +3034,60 @@ public final class ImGui {
// - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible.
// - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
public native static boolean ColorEdit3(String label, float[] col); /*
public static native boolean ColorEdit3(String label, float[] col); /*
return ImGui::ColorEdit3(label, col);
*/
public native static boolean ColorEdit3(String label, float[] col, int imGuiColorEditFlags); /*
public static native boolean ColorEdit3(String label, float[] col, int imGuiColorEditFlags); /*
return ImGui::ColorEdit3(label, col, imGuiColorEditFlags);
*/
public native static boolean ColorEdit4(String label, float[] col); /*
public static native boolean ColorEdit4(String label, float[] col); /*
return ImGui::ColorEdit4(label, col);
*/
public native static boolean ColorEdit4(String label, float[] col, int imGuiColorEditFlags); /*
public static native boolean ColorEdit4(String label, float[] col, int imGuiColorEditFlags); /*
return ImGui::ColorEdit4(label, col, imGuiColorEditFlags);
*/
public native static boolean ColorPicker3(String label, float[] col); /*
public static native boolean ColorPicker3(String label, float[] col); /*
return ImGui::ColorPicker3(label, col);
*/
public native static boolean ColorPicker3(String label, float[] col, int imGuiColorEditFlags); /*
public static native boolean ColorPicker3(String label, float[] col, int imGuiColorEditFlags); /*
return ImGui::ColorPicker3(label, col, imGuiColorEditFlags);
*/
public native static boolean ColorPicker4(String label, float[] col); /*
public static native boolean ColorPicker4(String label, float[] col); /*
return ImGui::ColorPicker4(label, col);
*/
public native static boolean ColorPicker4(String label, float[] col, int imGuiColorEditFlags); /*
public static native boolean ColorPicker4(String label, float[] col, int imGuiColorEditFlags); /*
return ImGui::ColorPicker4(label, col, imGuiColorEditFlags);
*/
public native static boolean ColorPicker4(String label, float[] col, int imGuiColorEditFlags, float ref_col); /*
public static native boolean ColorPicker4(String label, float[] col, int imGuiColorEditFlags, float ref_col); /*
return ImGui::ColorPicker4(label, col, imGuiColorEditFlags, &ref_col);
*/
/**
* Display a colored square/button, hover for details, return true when pressed.
*/
public native static boolean ColorButton(String desc_id, float[] col); /*
public static native boolean ColorButton(String desc_id, float[] col); /*
return ImGui::ColorButton(desc_id, ImVec4(col[0], col[1], col[2], col[3]));
*/
/**
* Display a colored square/button, hover for details, return true when pressed.
*/
public native static boolean ColorButton(String desc_id, float[] col, int imGuiColorEditFlags); /*
public static native boolean ColorButton(String desc_id, float[] col, int imGuiColorEditFlags); /*
return ImGui::ColorButton(desc_id, ImVec4(col[0], col[1], col[2], col[3]), imGuiColorEditFlags);
*/
/**
* Display a colored square/button, hover for details, return true when pressed.
*/
public native static boolean ColorButton(String desc_id, float[] col, int imGuiColorEditFlags, float width, float height); /*
public static native boolean ColorButton(String desc_id, float[] col, int imGuiColorEditFlags, float width, float height); /*
return ImGui::ColorButton(desc_id, ImVec4(col[0], col[1], col[2], col[3]), imGuiColorEditFlags, ImVec2(width, height));
*/
@@ -3094,7 +3095,7 @@ public final class ImGui {
* Initialize current options (generally on application startup) if you want to select a default format,
* picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls.
*/
public native static void SetColorEditOptions(int imGuiColorEditFlags); /*
public static native void SetColorEditOptions(int imGuiColorEditFlags); /*
ImGui::SetColorEditOptions(imGuiColorEditFlags);
*/