[Doc] Fix javadocs

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SpaiR committed 2020-08-31 00:29:44 +03:00
1 parent a97242eaeb
commit 2c66c8d3c5
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@@ -23,7 +23,7 @@ import imgui.callback.ImPlatformFuncViewportSuppImVec2;
* About the coordinates system:
* - When multi-viewports are enabled, all Dear ImGui coordinates become absolute coordinates (same as OS coordinates!)
* - So e.g. ImGui::SetNextWindowPos(ImVec2(0,0)) will position a window relative to your primary monitor!
* - If you want to position windows relative to your main application viewport, use ImGui::GetMainViewport()->Pos as a base position.
* - If you want to position windows relative to your main application viewport, use ImGui::GetMainViewport().Pos as a base position.
* Steps to use multi-viewports in your application, when using a default back-end from the examples/ folder:
* - Application: Enable feature with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
* - Back-end: The back-end initialization will setup all necessary ImGuiPlatformIO's functions and update monitors info every frame.
@@ -471,7 +471,7 @@ public final class ImGuiPlatformIO extends ImGuiStruct {
/**
* // . . . R . // (Optional) Clear framebuffer, setup render target,
* then render the viewport->DrawData. 'render_arg' is the value passed to RenderPlatformWindowsDefault().
* then render the viewport.DrawData. 'render_arg' is the value passed to RenderPlatformWindowsDefault().
*/
public native void setRendererRenderWindow(ImPlatformFuncViewport func); /*
IM_RENDERER_FUNC_VIEWPORT_METHOD_TMPL(RenderWindow)