Add checkstyle to imgui-binding and make everything compliant to Java codestyle

This commit is contained in:
SpaiR committed 2020-01-01 15:50:24 +03:00
1 parent 3f7698fc67
commit 2b8828dda4
20 files changed
+1732 -1670

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@@ -15,7 +15,7 @@ import static org.lwjgl.opengl.GL30.*;
/**
* This class mostly a straightforward port of the
* <a href="https://raw.githubusercontent.com/ocornut/imgui/v1.74/examples/imgui_impl_opengl3.cpp">https://raw.githubusercontent.com/ocornut/imgui/v1.74/examples/imgui_impl_opengl3.cpp</a>
* <a href="https://raw.githubusercontent.com/ocornut/imgui/v1.74/examples/imgui_impl_opengl3.cpp">imgui_impl_opengl3.cpp</a>
* adapted for Java and LWJGL realms.
* <p>
* It do support a backup of the current GL state before rendering and restoring of its initial state after.
@@ -202,7 +202,7 @@ public final class ImGuiImplGl3 {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texData.width, texData.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData.pixelBuffer);
ImGui.GetIO().SetFontsTexID(gFontTexture);
ImGui.getIO().setFontsTexID(gFontTexture);
}
private void backupGlState() {