Refactor mapping to the native structs
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@@ -1,5 +1,7 @@
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package imgui;
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import imgui.binding.ImGuiStructDestroyable;
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/**
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* [ALPHA] Rarely used / very advanced uses only. Use with SetNextWindowClass() and DockSpace() functions.
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* Important: the content of this class is still highly WIP and likely to change and be refactored
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@@ -9,48 +11,29 @@ package imgui;
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* - To the platform back-end for OS level parent/child relationships of viewport.
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* - To the docking system for various options and filtering.
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*/
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public final class ImGuiWindowClass implements ImGuiDestroyableStruct {
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final long ptr;
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/**
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* This class will create a native structure.
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* Call {@link #destroy()} method to manually free used memory.
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*/
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public final class ImGuiWindowClass extends ImGuiStructDestroyable {
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public ImGuiWindowClass() {
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ImGui.touch();
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ptr = nCreate();
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}
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ImGuiWindowClass(final long ptr) {
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this.ptr = ptr;
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}
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@Override
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public void destroy() {
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nDestroy(ptr);
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public ImGuiWindowClass(final long ptr) {
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super(ptr);
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}
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/*JNI
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#include <stdint.h>
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#include <imgui.h>
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#include "jni_binding_struct.h"
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jfieldID imGuiWindowClassPtrID;
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#define IMGUI_WINDOW_CLASS ((ImGuiWindowClass*)env->GetLongField(object, imGuiWindowClassPtrID))
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#define IMGUI_WINDOW_CLASS ((ImGuiWindowClass*)STRUCT_PTR)
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*/
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static native void nInit(); /*
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jclass jImGuiWindowClassClass = env->FindClass("imgui/ImGuiWindowClass");
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imGuiWindowClassPtrID = env->GetFieldID(jImGuiWindowClassClass, "ptr", "J");
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*/
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@Override
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protected long create() {
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return nCreate();
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}
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private native long nCreate(); /*
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ImGuiWindowClass* imGuiWindowClass = new ImGuiWindowClass();
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return (intptr_t)imGuiWindowClass;
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*/
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private native void nDestroy(long ptr); /*
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delete (ImGuiWindowClass*)ptr;
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return (intptr_t)(new ImGuiWindowClass());
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*/
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/**
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