Refactor mapping to the native structs

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SpaiR committed 2020-08-23 16:49:16 +03:00
1 parent 1209caa518
commit 1dcf2328a4
17 files changed
+194 -251

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@@ -1,53 +1,36 @@
package imgui;
import imgui.binding.ImGuiStructDestroyable;
/**
* You may modify the ImGui::GetStyle() main instance during initialization and before NewFrame().
* During the frame, use ImGui::PushStyleVar(ImGuiStyleVar_XXXX)/PopStyleVar() to alter the main style values,
* and ImGui::PushStyleColor(ImGuiCol_XXX)/PopStyleColor() for colors.
*/
public final class ImGuiStyle implements ImGuiDestroyableStruct {
final long ptr;
/**
* This class will create a native structure.
* Call {@link #destroy()} method to manually free used memory.
*/
public final class ImGuiStyle extends ImGuiStructDestroyable {
public ImGuiStyle() {
ImGui.touch();
ptr = nCreate();
}
ImGuiStyle(final long ptr) {
this.ptr = ptr;
}
@Override
public void destroy() {
nDestroy(ptr);
public ImGuiStyle(final long ptr) {
super(ptr);
}
/*JNI
#include <imgui.h>
#include <stdint.h>
#include "jni_common.h"
#include "jni_binding_struct.h"
jfieldID imGuiStylePtrID;
#define IMGUI_STYLE ((ImGuiStyle*)env->GetLongField(object, imGuiStylePtrID))
#define IMGUI_STYLE ((ImGuiStyle*)STRUCT_PTR)
*/
static native void nInit(); /*
jclass jImGuiStyleClass = env->FindClass("imgui/ImGuiStyle");
imGuiStylePtrID = env->GetFieldID(jImGuiStyleClass, "ptr", "J");
*/
@Override
protected long create() {
return nCreate();
}
private native long nCreate(); /*
ImGuiStyle* imGuiStyle = new ImGuiStyle();
return (intptr_t)imGuiStyle;
*/
private native void nDestroy(long ptr); /*
delete (ImGuiStyle*)ptr;
return (intptr_t)(new ImGuiStyle());
*/
/**