v1.74-0.4
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@@ -14,7 +14,7 @@ Despite this fact, see official [documentation](https://github.com/ocornut/imgui
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to get more info about how to do things in ImGui.
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Binding doesn't force you to use backend renderer which is introduced here. Feel free to use your own renderer engine if you need so.
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See how things are done in [ImGuiImplGl3](https://github.com/SpaiR/imgui-java/blob/v1.74-0.3.2/imgui-lwjgl3/src/main/java/imgui/gl3/ImGuiImplGl3.java).
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See how things are done in [ImGuiImplGl3](https://github.com/SpaiR/imgui-java/blob/v1.74-0.4/imgui-lwjgl3/src/main/java/imgui/gl3/ImGuiImplGl3.java).
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Binding has the next version naming: `imguiVersion-bindingVersion`.<br>
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For example `1.74-0.1` means that binding uses `1.74` version of **ImGui** and binding itself has version `0.1`.
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@@ -27,13 +27,13 @@ _Make sure you have installed Java 8 or higher._
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You can try this binding by yourself in a three simple steps:
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```
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git clone --branch v1.74-0.3.2 https://github.com/SpaiR/imgui-java.git
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git clone --branch v1.74-0.4 https://github.com/SpaiR/imgui-java.git
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cd imgui-java
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gradlew :imgui-lwjgl3:startExample
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```
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That's it! This will start an example app [ImGuiGlfwExample](https://github.com/SpaiR/imgui-java/blob/v1.74-0.3.2/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java)
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which relies on the GLFW and LWJGL3. Feel free to modify [ImGuiGlfwExample#showUi](https://github.com/SpaiR/imgui-java/blob/v1.74-0.3.2/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java#L288)
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That's it! This will start an example app [ImGuiGlfwExample](https://github.com/SpaiR/imgui-java/blob/v1.74-0.4/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java)
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which relies on the GLFW and LWJGL3. Feel free to modify [ImGuiGlfwExample#showUi](https://github.com/SpaiR/imgui-java/blob/v1.74-0.4/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java#L288)
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method to try different ImGui widgets in action.
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<details>
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@@ -53,18 +53,13 @@ repositories {
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#### Step 2
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Add binding dependency:
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```
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dependecies {
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implementation 'io.imgui.java:binding:1.74-0.3.2'
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}
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implementation 'io.imgui.java:binding:1.74-0.4'
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```
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#### Step 3 (optional, but recommended)
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#### Step 3
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If you want to use LWJGL3 renderer:
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```
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dependecies {
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implementation 'io.imgui.java:binding:1.74-0.3.2'
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implementation 'io.imgui.java:lwjgl3:1.74-0.3.2'
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}
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implementation 'io.imgui.java:lwjgl3:1.74-0.4'
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```
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**Disclaimer!**<br>
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LWJGL3 renderer is based on the `3.2.3` version of the [LWJGL](https://www.lwjgl.org/).
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@@ -72,8 +67,37 @@ You'll need to add additional dependencies to it. Specifically `lwjgl` itself, `
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You can find how to do it [here](https://www.lwjgl.org/customize).
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#### Step 4
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Go to the `/bin` folder and pick a native library for your OS. Then you'll need to provide `java.library.path` VM option with folder
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where you placed the downloaded file.
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Add binary lib dependency:
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```
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runtimeOnly "io.imgui.java:$imguiNatives:1.74-0.4"
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```
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Where `imguiNatives` could be:
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- `natives-linux`
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- `natives-linux-x86`
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- `natives-windows`
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- `natives-windows-x86`
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_(`x86` suffix is to get 32bit library)_
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Or alternatively you can download binaries manually:<br>
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Go to the `/bin` folder and pick a native library for your OS. Then you'll need to provide `imgui.library.path` or `java.library.path`
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VM option with path to a folder where you placed downloaded file.
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<details>
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<summary>Result build.gradle could look like this</summary>
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```
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repositories {
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jcenter()
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}
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dependencies {
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implementation 'io.imgui.java:binding:1.74-0.4'
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implementation 'io.imgui.java:lwjgl3:1.74-0.4'
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runtimeOnly "io.imgui.java:natives-windows:1.74-0.4"
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}
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```
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</details>
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**You are ready to use imgui-java binding!**
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