[API] Dear ImGui v1.81

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SpaiR committed 2021-02-20 11:16:44 +02:00
1 parent ec9226cf67
commit 08bf84ad64
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@@ -8,47 +8,59 @@ public final class ImGuiViewportFlags {
}
public static final int None = 0;
/**
* Represent a Platform Window.
*/
public static final int IsPlatformWindow = 1;
/**
* Represent a Platform Monitor (unused yet)
*/
public static final int IsPlatformMonitor = 1 << 1;
/**
* Platform Window: is created/managed by the application (rather than a dear imgui backend)
*/
public static final int OwnedByApp = 1 << 2;
/**
* Platform Window: Disable platform decorations: title bar, borders, etc.
* (generally set all windows, but if ImGuiConfigFlags_ViewportsDecoration is set we only set this on popups/tooltips)
*/
public static final int NoDecoration = 1;
public static final int NoDecoration = 1 << 3;
/**
* Platform Window: Disable platform task bar icon
* (generally set on popups/tooltips, or all windows if ImGuiConfigFlags_ViewportsNoTaskBarIcon is set)
* Platform Window: Disable platform task bar icon (generally set on popups/tooltips, or all windows if ImGuiConfigFlags_ViewportsNoTaskBarIcon is set)
*/
public static final int NoTaskBarIcon = 1 << 1;
public static final int NoTaskBarIcon = 1 << 4;
/**
* Platform Window: Don't take focus when created.
*/
public static final int NoFocusOnAppearing = 1 << 2;
public static final int NoFocusOnAppearing = 1 << 5;
/**
* Platform Window: Don't take focus when clicked on.
*/
public static final int NoFocusOnClick = 1 << 3;
public static final int NoFocusOnClick = 1 << 6;
/**
* Platform Window: Make mouse pass through so we can drag this window while peaking behind it.
*/
public static final int NoInputs = 1 << 4;
public static final int NoInputs = 1 << 7;
/**
* Platform Window: Renderer doesn't need to clear the framebuffer ahead (because we will fill it entirely).
*/
public static final int NoRendererClear = 1 << 5;
public static final int NoRendererClear = 1 << 8;
/**
* Platform Window: Display on top (for tooltips only).
*/
public static final int TopMost = 1 << 6;
public static final int TopMost = 1 << 9;
/**
* Platform Window: Window is minimized, can skip render. When minimized we tend to avoid using the viewport pos/size for clipping window or testing if they are contained in the viewport.
* Platform Window: Window is minimized, can skip render.
* When minimized we tend to avoid using the viewport pos/size for clipping window or testing if they are contained in the viewport.
*/
public static final int Minimized = 1 << 7;
public static final int Minimized = 1 << 10;
/**
* Platform Window: Avoid merging this window into another host window. This can only be set via ImGuiWindowClass viewport flags override
* (because we need to now ahead if we are going to create a viewport in the first place!).
* Platform Window: Avoid merging this window into another host window.
* This can only be set via ImGuiWindowClass viewport flags override (because we need to now ahead if we are going to create a viewport in the first place!).
*/
public static final int NoAutoMerge = 1 << 8;
public static final int NoAutoMerge = 1 << 11;
/**
* Main viewport: can host multiple imgui windows (secondary viewports are associated to a single window).
*/
public static final int CanHostOtherWindows = 1 << 9;
public static final int CanHostOtherWindows = 1 << 12;
}